

DARK
1Black Dragon's Chick
ATK:
800
DEF:
500
You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.


WATER
3Blizzard Warrior
ATK:
1400
DEF:
400
If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return that card to either the top or the bottom of their Deck.


WATER
1Blizzed, Defender of the Ice Barrier
ATK:
300
DEF:
500
When this card is destroyed by battle and sent to the Graveyard, draw 1 card.


WATER
1Deepsea Macrotrema
ATK:
600
DEF:
100
When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn.


WATER
3Don Turtle
ATK:
1100
DEF:
1200
When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand.


WIND
3Fairy Guardian
ATK:
1000
DEF:
1000
Tribute this face-up card to return 1 Spell Card sent to your Graveyard by your opponent's card effect during this turn to the bottom of your Deck.


WATER
4Gora Turtle of Illusion
ATK:
1200
DEF:
1400
Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.


WATER
3Grass Phantom
ATK:
1000
DEF:
1000
This card gains 500 ATK for each "Grass Phantom" in your Graveyard.


EARTH
3Gyaku-Gire Panda
ATK:
800
DEF:
1600
Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


WIND
7Kazejin
ATK:
2400
DEF:
2200
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


WATER
7Levia-Dragon - Daedalus
ATK:
2600
DEF:
1500
You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.


WATER
3Maryokutai
ATK:
900
DEF:
900
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.


EARTH
4Naturia Guardian
ATK:
1600
DEF:
400
When your opponent Normal Summons a monster, this card gains 300 ATK until the End Phase.


WATER
3Needle Sunfish
ATK:
1500
DEF:
100
When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.


WATER
1Ooguchi
ATK:
300
DEF:
250
This monster may attack your opponent's Life Points directly.


WATER
4Piercing Moray
ATK:
1500
DEF:
500
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


WATER
2Piranha Army
ATK:
800
DEF:
200
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.


LIGHT
7Sanga of the Thunder
ATK:
2600
DEF:
2200
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


WATER
7Silent Abyss
ATK:
2000
DEF:
1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.


WATER
2Star Boy
ATK:
550
DEF:
500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.


WATER
7Suijin
ATK:
2500
DEF:
2400
During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


EARTH
4The Unfriendly Amazon
ATK:
2000
DEF:
1000
Tribute 1 of your monsters on the field (excluding this monster) during each of your Standby Phases. If you do not, this card is destroyed.


WATER
4Unshaven Angler
ATK:
1500
DEF:
1600
When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.


WIND
4Whirlwind Prodigy
ATK:
1500
DEF:
1600
When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.


WATER
3Yomi Ship
ATK:
800
DEF:
1400
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.


WIND
4Arsenal Summoner
ATK:
1600
DEF:
1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".


EARTH
3Bubonic Vermin
ATK:
900
DEF:
600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.


LIGHT
4Guardian of the Throne Room
ATK:
1650
DEF:
1600
A robot guard built to protect throne rooms, it is armed with homing missiles.


WATER
4High Tide Gyojin
ATK:
1650
DEF:
1300
A very agile half-fish warrior known for its relentless attacks.


Spell
NormalBig Wave Small Wave
Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.


Spell
NormalCost Down
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).


Spell
NormalMoray of Greed
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


Spell
ContinuousSea Lord's Amulet
Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.


Spell
NormalStray Lambs
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).


Spell
QuickThe Reliable Guardian
Increase 1 face-up monster's DEF by 700 points until the end of this turn.


Trap
NormalAquamirror Cycle
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.


Trap
NormalAttack and Receive
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.


Trap
NormalMichizure
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.


Trap
NormalNuminous Healer
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.


Trap
CounterOverwhelm
Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.












































